Starting Time

All regattas will consist of two races with a start time of 1:30 PM.  The second race will start shortly after the conclusion of the first.  In the event of weather cancellation the race will be rescheduled for 10:30 AM the next day.  If that race is also cancelled the race will be rescheduled for 1:30 PM the following Saturday but please check with the Commodore. Commodore Grant's Cabin Ph. 675 6228 Mid week please write Grant a Message from the community section of our web site (underneath "Get Involved").

Starting Line

All races will begin with the first leg to windward. Consequently, the Starting Line will be located near the leeward shore on the main body of the lake.

Course Designations  (see chart at bottom of page)

Each of the 6 courses has a letter and a number designation. (O1,G1, T1, etc.) This is the designation that will be boldly displayed on the white board immediately prior to the race by the race committee positioned on one end of the starting line.  It is important to have this sheet on-board for confirmation of the course.  The race committee will always have extra copies in the event you lose or forget your copy.

The white board will also have a Port (counter-clockwise) or Starboard (clockwise) designation for the direction of the race.  (The Port course is depicted on this sheet and the Starboard is its mirror image)

The course for race 2 may be different from race 1 so make sure to check with the Committee Boat for the course layout prior to race 2.

The Start:

Six minutes ..............................  Three horn blasts, White flag raised

Three-and-a-half minutes ......  White flag lowered

Three Minutes .........................  Two horn blasts, Blue flag raised

Thirty Seconds ........................  Blue flag lowered

Start .........................................   Single shotgun blast, Red flag raised

Please take a moment to show your appreciation for the fine folks on the commitee boat.


About Racing Rules

We all want racing on Ten Mile to be fun for everybody.  Nationwide, it is nice to know that C Scow sailing fleets are wildly considered to be the most congenial of racers.  Patience with those new to racing and an effort on the part of new sailors to learn fundamental rules will make each race day a success. 

A few basic rules and club conventions

Starboard tack, (wind coming over the right side of the boat/boom on left side of boat) has right of way over port tack boats.

Please understand the rule against “barging” at the starting line: boats close-hauled on starboard tack have right of way even if it means you need to tack away or cross the starting line early to keep clear, (you can’t  “run down” the starting line waiting for the gun to go off).

If you cross the starting line before the gun goes off you must re-start by going around one end of the race and re-crossing the line in the correct direction. The committee boat will attempt to hail you to tell you that you went over early and will generally blast a horn once and yell out a sail number for each boat that started early. While restarting you must stay out of the way of all other boats.

If you foul another boat or hit a buoy while racing you must immediately pay a penalty: specifically your boat must turn two complete circles. Once again you must stay clear of other boats while taking your penalty.

If someone fouls you and does not complete the penalty turns, or if there is uncertainty if a penalty applies, simply fly a red flag off one of your stays and the rules committee will consider the merits of the case back at the clubhouse following the race.  If it is determined a penalty indeed occurred the penalized boat would drop two positions for that race.

Learn more of the rules, go to News heading of our web site and explore the links under the Web Links drop down menu.

The possible races courses with the letter and number designation the committee boat will display:

TML_Courses